Liora, Sakuya, Paracelsus, and the Gate

Ready your cards and enter the dungeon.

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NEWS Latest Updates

    STORY Prologue

    Porta's Ancient Gate
    PROLOGUE 01

    The Gates Left by an Ancient Empire

    Scattered across the continent of Janusia are the Gates, ruins of the Arcana Empire that fell long ago. Monsters spill out from their depths, where Gems—crystals of pure mana—lie sleeping.

    View of Frontier Village Porta from the hill
    PROLOGUE 02

    Porta, Village of the Magic Gold Rush

    Beside the Gate lies Frontier Village Porta, where adventurers gather dreaming of striking it rich. The Tavern bustles every night, while the Shop, the Shrine, and the Alchemy Workshop all await the adventurers' return.

    The pendant the two of them shared glows
    PROLOGUE 03

    In Search of Her Missing Childhood Friend

    Liora, a rookie adventurer, has someone she is desperate to find: her childhood friend Lect, who ventured into the depths of the Gate with the Royal Capital's expedition team and never returned.
    Now, Liora sets out for the deepest reaches of the Gate.

    Watch the Introduction Movie (Visual Novel Style)

    WORLD Around Porta

    Accessible through Frontier Village Porta's ancient Gate are 20 dungeons spanning forests, caves, swamps, canyons, waterways, snowy mountains, and an ancient imperial capital. Divided across 5 chapters, these labyrinths change layout every time you step inside. Click the map pins to compare each dungeon's artwork with actual in-game footage.

    Map of the region around Frontier Village Porta

    SYSTEM How to Play

    Gate Rogue is a turn-based roguelike RPG played one move at a time across grid-based labyrinths.
    Ready your cards and enter the dungeon—here are 6 gameplay highlights.

    POINT 01 DUNGEON

    Ever-changing with every delve: 20 distinct dungeons

    Forests, caves, swamps, snowy mountains, and the ancient imperial capital. Divided across 5 chapters, the labyrinths shift layouts every time you enter. Entering a room reveals your surroundings, but corridors leave you feeling your way forward. With fully turn-based movement, you can take your time and plan every step.

    POINT 02 CARD

    Unleashing mighty skills, casting magic, and healing wounds: it all comes down to "cards"

    Alongside standard attacks, you play ancient magic tablets—"Cards"—when the decisive moment arrives. You can hold up to 9 cards in your hand (13 for Merchants, +4 with an Expansion Rune), and your MP is finite. Deciding which cards to bring and exactly when to play them is the tactical heart of every battle.

    POINT 03 JOB

    Six classes to forge your ideal playstyle

    Apprentice, Warrior, Monk, Mage, Thief, and Merchant. Once you clear the first dungeon, you can freely change classes at the Temple at any time. From Mages specializing in offensive magic to Merchants capable of holding more cards, each class transforms how you fight.

    POINT 04 STORY

    In search of a missing childhood friend: a classic frontier adventure

    Frontier Village Porta is buzzing with the excitement of a magic gold rush. Rookie adventurer Liora aims for the deepest reaches of the labyrinth in search of her childhood friend Lect, who vanished in the depths of the Gate. Encounters with the village residents bring color to her journey.

    POINT 05 MORE

    Plenty of diversions on the side

    Omikuji at the Shrine, roulette and poker at the Casino, card transmutation at the Alchemy Workshop—between expeditions, the village offers plenty of entertaining diversions.

    POINT 06 AFTER THE STORY

    Beyond the main story: into the Gleaming Vein

    Once you see the story through to the end, a new dungeon called the Gleaming Vein opens before you. Lurking on every floor is a Jewel Pot—defeat this fleeing creature, and a Gem is guaranteed to be yours.

    VILLAGE Frontier Village Porta

    After your adventures, enjoy some diversions in the village. Porta gradually grows and expands alongside your story.

    Shop

    Stock up on cards for your next expedition at Nina's Shop. The selection expands as your adventure progresses.

    Shrine Fortune Slips

    Draw an Omikuji fortune slip at Sakuya's Shrine. Depending on the result, divine blessings will aid you on your next expedition.

    Alchemy Workshop

    Use Paracelsus's furnace to transmute 3 unwanted cards into a brand-new one. What comes out is a surprise!

    Casino

    Try your hand at poker, roulette, and dice at Joker's Casino. If you win, you can play High & Low to aim for double. Medals can be traded for prizes.

    Tavern

    Boris's Tavern, where adventurers gather. Whispers and rumors here might just hold hints for your next journey.

    Temple

    Change your class at Elena's Temple. Choose freely from 6 classes: Apprentice, Warrior, Monk, Mage, Thief, or Merchant.

    Adventurers' Guild

    The Adventurers' Guild, where Gordon is waiting for you. Review your records with your Adventurer Card, and look up discovered cards and monsters in the Card Compendium and Bestiary.

    Storage

    Store your collected cards in Dogu's Storage. You can also save your favorite card combinations as presets.

    CHARACTER Meet the Cast

    MONSTER Featured Monsters

    From squishy slimes to fire-breathing dragons, here are just a few of the monsters, each with their own fighting style.
    Click to watch how they battle in-game.

    CARD Featured Cards

    Mighty skills, magic, healing, and runes. Here are just a few of the cards supporting your journey.
    Click to see them in action in-game.

    MOVIE Trailers & Clips

    Opening Movie

    View All Movies

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