
The Gates Left by an Ancient Empire
Scattered across the continent of Janusia are the Gates, ruins of the Arcana Empire that fell long ago. Monsters spill out from their depths, where Gems—crystals of pure mana—lie sleeping.


Scattered across the continent of Janusia are the Gates, ruins of the Arcana Empire that fell long ago. Monsters spill out from their depths, where Gems—crystals of pure mana—lie sleeping.

Beside the Gate lies Frontier Village Porta, where adventurers gather dreaming of striking it rich. The Tavern bustles every night, while the Shop, the Shrine, and the Alchemy Workshop all await the adventurers' return.

Liora, a rookie adventurer, has someone she is desperate to find: her childhood friend Lect, who ventured into the depths of the Gate with the Royal Capital's expedition team and never returned.
Now, Liora sets out for the deepest reaches of the Gate.

Accessible through Frontier Village Porta's ancient Gate are 20 dungeons spanning forests, caves, swamps, canyons, waterways, snowy mountains, and an ancient imperial capital. Divided across 5 chapters, these labyrinths change layout every time you step inside. Click the map pins to compare each dungeon's artwork with actual in-game footage.

Gate Rogue is a turn-based roguelike RPG played one move at a time across grid-based labyrinths.
Ready your cards and enter the dungeon—here are 6 gameplay highlights.
Forests, caves, swamps, snowy mountains, and the ancient imperial capital. Divided across 5 chapters, the labyrinths shift layouts every time you enter. Entering a room reveals your surroundings, but corridors leave you feeling your way forward. With fully turn-based movement, you can take your time and plan every step.
Alongside standard attacks, you play ancient magic tablets—"Cards"—when the decisive moment arrives. You can hold up to 9 cards in your hand (13 for Merchants, +4 with an Expansion Rune), and your MP is finite. Deciding which cards to bring and exactly when to play them is the tactical heart of every battle.
Apprentice, Warrior, Monk, Mage, Thief, and Merchant. Once you clear the first dungeon, you can freely change classes at the Temple at any time. From Mages specializing in offensive magic to Merchants capable of holding more cards, each class transforms how you fight.
Frontier Village Porta is buzzing with the excitement of a magic gold rush. Rookie adventurer Liora aims for the deepest reaches of the labyrinth in search of her childhood friend Lect, who vanished in the depths of the Gate. Encounters with the village residents bring color to her journey.
Omikuji at the Shrine, roulette and poker at the Casino, card transmutation at the Alchemy Workshop—between expeditions, the village offers plenty of entertaining diversions.
Once you see the story through to the end, a new dungeon called the Gleaming Vein opens before you. Lurking on every floor is a Jewel Pot—defeat this fleeing creature, and a Gem is guaranteed to be yours.
After your adventures, enjoy some diversions in the village. Porta gradually grows and expands alongside your story.
Stock up on cards for your next expedition at Nina's Shop. The selection expands as your adventure progresses.
Draw an Omikuji fortune slip at Sakuya's Shrine. Depending on the result, divine blessings will aid you on your next expedition.
Use Paracelsus's furnace to transmute 3 unwanted cards into a brand-new one. What comes out is a surprise!
Try your hand at poker, roulette, and dice at Joker's Casino. If you win, you can play High & Low to aim for double. Medals can be traded for prizes.
Boris's Tavern, where adventurers gather. Whispers and rumors here might just hold hints for your next journey.
Change your class at Elena's Temple. Choose freely from 6 classes: Apprentice, Warrior, Monk, Mage, Thief, or Merchant.
The Adventurers' Guild, where Gordon is waiting for you. Review your records with your Adventurer Card, and look up discovered cards and monsters in the Card Compendium and Bestiary.
Store your collected cards in Dogu's Storage. You can also save your favorite card combinations as presets.
From squishy slimes to fire-breathing dragons, here are just a few of the monsters, each with their own fighting style.
Click to watch how they battle in-game.
Mighty skills, magic, healing, and runes. Here are just a few of the cards supporting your journey.
Click to see them in action in-game.


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